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	<title>Comments on: Status Update with the Ferocity of a Thousand Status Updates (recursively)</title>
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	<link>http://skasoftware.wordpress.com/2008/10/10/status-update-with-the-ferocity-of-a-thousand-status-updates-recursively/</link>
	<description>developer weblog !</description>
	<lastBuildDate>Fri, 06 Nov 2009 15:09:51 +0000</lastBuildDate>
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		<title>By: djowtlaw</title>
		<link>http://skasoftware.wordpress.com/2008/10/10/status-update-with-the-ferocity-of-a-thousand-status-updates-recursively/#comment-1319</link>
		<dc:creator>djowtlaw</dc:creator>
		<pubDate>Thu, 13 Nov 2008 03:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=121#comment-1319</guid>
		<description>Anything you release, I will buy. I have been tracking down dishwasher since its inception. I&#039;m still waiting patiently!!!</description>
		<content:encoded><![CDATA[<p>Anything you release, I will buy. I have been tracking down dishwasher since its inception. I&#8217;m still waiting patiently!!!</p>
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	<item>
		<title>By: XNA Team Blog : Creators Club Communique 06</title>
		<link>http://skasoftware.wordpress.com/2008/10/10/status-update-with-the-ferocity-of-a-thousand-status-updates-recursively/#comment-1314</link>
		<dc:creator>XNA Team Blog : Creators Club Communique 06</dc:creator>
		<pubDate>Tue, 28 Oct 2008 22:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=121#comment-1314</guid>
		<description>[...] winner and Indie Dev Darling James Silva recently posted about the joys of localization. This inspired our own Shawn Hargreaves to share some of his own experiences with making his games [...]</description>
		<content:encoded><![CDATA[<p>[...] winner and Indie Dev Darling James Silva recently posted about the joys of localization. This inspired our own Shawn Hargreaves to share some of his own experiences with making his games [...]</p>
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		<title>By: mikekearn</title>
		<link>http://skasoftware.wordpress.com/2008/10/10/status-update-with-the-ferocity-of-a-thousand-status-updates-recursively/#comment-1312</link>
		<dc:creator>mikekearn</dc:creator>
		<pubDate>Sun, 12 Oct 2008 02:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=121#comment-1312</guid>
		<description>I&#039;m all over a free theme. The for-pay theme depends on how many Microsoft points I have left after buying the game.</description>
		<content:encoded><![CDATA[<p>I&#8217;m all over a free theme. The for-pay theme depends on how many Microsoft points I have left after buying the game.</p>
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	<item>
		<title>By: azrane</title>
		<link>http://skasoftware.wordpress.com/2008/10/10/status-update-with-the-ferocity-of-a-thousand-status-updates-recursively/#comment-1311</link>
		<dc:creator>azrane</dc:creator>
		<pubDate>Sat, 11 Oct 2008 22:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=121#comment-1311</guid>
		<description>If I can see a preview of it and I like it, I&#039;ll buy a theme. If I have a few extra points left over sometime, I&#039;ll randomly buy gamerpics. But hey, a free theme equals publicity! 

I&#039;m wondering how your themes will look with the NXE, personally.</description>
		<content:encoded><![CDATA[<p>If I can see a preview of it and I like it, I&#8217;ll buy a theme. If I have a few extra points left over sometime, I&#8217;ll randomly buy gamerpics. But hey, a free theme equals publicity! </p>
<p>I&#8217;m wondering how your themes will look with the NXE, personally.</p>
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	<item>
		<title>By: rmatheso</title>
		<link>http://skasoftware.wordpress.com/2008/10/10/status-update-with-the-ferocity-of-a-thousand-status-updates-recursively/#comment-1310</link>
		<dc:creator>rmatheso</dc:creator>
		<pubDate>Fri, 10 Oct 2008 22:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=121#comment-1310</guid>
		<description>Can&#039;t wait for this game. I remember you promised you would have it out the door before Christmas! Hopefully Microsoft won&#039;t take 3 months to approve it. They must have tried to pressure you to have it done for the XNA launch.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait for this game. I remember you promised you would have it out the door before Christmas! Hopefully Microsoft won&#8217;t take 3 months to approve it. They must have tried to pressure you to have it done for the XNA launch.</p>
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