Here are some nice new Dishwasher Screenies, for your viewing enjoyment (and as a little “I’m not dead” post):
I’ve been hard at work implementing netcode and just generally cleaning and polishing, and I’m becoming quite proud of how The Dishwasher is starting to look. I think I’m at a point where I can call netplay on System Link fairly solid (except for a few teeny little bugs–like two machines not quite agreed on whose score is what).
I’m also trying to name my co-op characters–I’m thinking Loïc for the blue guy and Hargreaves for the red guy. They’re obviously not The Dishwasher, but they’re still very fearsome cyborg hunters!





January 31, 2008 at 11:54 pm |
Just curious… Is the game still going to be 100% XNA? Or did you have to change it to get it on Arcade?
February 1, 2008 at 12:12 am |
100% XNA!
February 1, 2008 at 1:27 am |
Please help me!!!
is This game 100% made with sprites?
Did you use any 3D model? If used, where did you use?
PLease James, Speak a little of the game to us !!!
February 2, 2008 at 3:17 pm |
100% Sprites!
February 8, 2008 at 6:28 am |
[...] the dirty, dank and dark streets of the intertubes we came across Fancast alum James Silva’s development blog and some rather new Dishwasher: Dead Samurai screenshots. We do admit that they are a few weeks [...]
February 16, 2008 at 9:00 pm |
So how many microsoft points will this thing cost?